sotanishy's code snippets for competitive programming
#include "data-structure/quadtree.hpp"
四分木は,二次元領域を扱うデータ構造である.この実装では,可換モノイドの一点更新と長方形領域和を扱う.一点更新は高速だが,長方形領域取得は最悪計算量が悪い.実用上は愚直よりは高速であると思われる.
空間計算量: $O(m\log n)$, $m$ は点の数
Quadtree(int n)
T get(int x, int y)
void update(int x, int y, T val)
val
に更新するT fold(int l, int r, int b, int t)
#pragma once
#include <memory>
#include <vector>
template <typename M>
class Quadtree {
using T = M::T;
public:
Quadtree() = default;
Quadtree(int n) : root(std::make_unique<Node>()) {
size = 1;
while (size < n) size <<= 1;
}
T get(int x, int y) const { return fold(x, x + 1, y, y + 1); }
void update(int x, int y, const T& val) const {
update(x, y, val, root, 0, 0, size);
}
T fold(int l, int r, int b, int t) const {
return fold(l, r, b, t, root, 0, 0, size);
}
private:
struct Node;
using node_ptr = std::unique_ptr<Node>;
struct Node {
T val;
node_ptr ch[4];
Node() : val(M::id()) {}
};
const node_ptr root;
int size;
void update(int x, int y, const T& val, const node_ptr& n, int p, int q,
int len) const {
if (len == 1) {
n->val = val;
return;
}
len /= 2;
for (int i = 3; i >= 0; --i) {
if (x >= p + len * (i >> 1) && y >= q + len * (i & 1)) {
if (!n->ch[i]) n->ch[i] = std::make_unique<Node>();
update(x, y, val, n->ch[i], p + len * (i >> 1),
q + len * (i & 1), len);
break;
}
}
n->val = M::id();
for (int i = 0; i < 4; ++i) {
if (n->ch[i]) n->val = M::op(n->val, n->ch[i]->val);
}
}
T fold(int l, int r, int b, int t, const node_ptr& n, int p, int q,
int len) const {
if (!n) return M::id();
if (p + len <= l || r <= p || q + len <= b || t <= q) {
return M::id();
}
if (l <= p && p + len <= r && b <= q && q + len <= t) {
return n->val;
}
len /= 2;
T val = M::id();
for (int i = 0; i < 4; ++i) {
if (n->ch[i])
val = M::op(val, fold(l, r, b, t, n->ch[i], p + len * (i >> 1),
q + len * (i & 1), len));
}
return val;
}
};
#line 2 "data-structure/quadtree.hpp"
#include <memory>
#include <vector>
template <typename M>
class Quadtree {
using T = M::T;
public:
Quadtree() = default;
Quadtree(int n) : root(std::make_unique<Node>()) {
size = 1;
while (size < n) size <<= 1;
}
T get(int x, int y) const { return fold(x, x + 1, y, y + 1); }
void update(int x, int y, const T& val) const {
update(x, y, val, root, 0, 0, size);
}
T fold(int l, int r, int b, int t) const {
return fold(l, r, b, t, root, 0, 0, size);
}
private:
struct Node;
using node_ptr = std::unique_ptr<Node>;
struct Node {
T val;
node_ptr ch[4];
Node() : val(M::id()) {}
};
const node_ptr root;
int size;
void update(int x, int y, const T& val, const node_ptr& n, int p, int q,
int len) const {
if (len == 1) {
n->val = val;
return;
}
len /= 2;
for (int i = 3; i >= 0; --i) {
if (x >= p + len * (i >> 1) && y >= q + len * (i & 1)) {
if (!n->ch[i]) n->ch[i] = std::make_unique<Node>();
update(x, y, val, n->ch[i], p + len * (i >> 1),
q + len * (i & 1), len);
break;
}
}
n->val = M::id();
for (int i = 0; i < 4; ++i) {
if (n->ch[i]) n->val = M::op(n->val, n->ch[i]->val);
}
}
T fold(int l, int r, int b, int t, const node_ptr& n, int p, int q,
int len) const {
if (!n) return M::id();
if (p + len <= l || r <= p || q + len <= b || t <= q) {
return M::id();
}
if (l <= p && p + len <= r && b <= q && q + len <= t) {
return n->val;
}
len /= 2;
T val = M::id();
for (int i = 0; i < 4; ++i) {
if (n->ch[i])
val = M::op(val, fold(l, r, b, t, n->ch[i], p + len * (i >> 1),
q + len * (i & 1), len));
}
return val;
}
};