sotanishy's code snippets for competitive programming
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#define PROBLEM "https://judge.yosupo.jp/problem/static_convex_hull" #include <bits/stdc++.h> #include "../../geometry/convex_hull.hpp" #include "../../geometry/geometry.hpp" using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(0); int T; cin >> T; while (T--) { int N; cin >> N; vector<Vec> pts(N); for (auto& p : pts) cin >> p; auto conv = convex_hull(pts); cout << conv.size() << "\n"; for (auto& p : conv) cout << (int)p.real() << " " << (int)p.imag() << "\n"; } }
#line 1 "test/yosupo/static_convex_hull.test.cpp" #define PROBLEM "https://judge.yosupo.jp/problem/static_convex_hull" #include <bits/stdc++.h> #line 3 "geometry/convex_hull.hpp" #line 7 "geometry/geometry.hpp" #include <numbers> #line 10 "geometry/geometry.hpp" // note that if T is of an integer type, std::abs does not work using T = double; using Vec = std::complex<T>; std::istream& operator>>(std::istream& is, Vec& p) { T x, y; is >> x >> y; p = {x, y}; return is; } T dot(const Vec& a, const Vec& b) { return (std::conj(a) * b).real(); } T cross(const Vec& a, const Vec& b) { return (std::conj(a) * b).imag(); } constexpr T PI = std::numbers::pi_v<T>; constexpr T eps = 1e-10; inline bool eq(T a, T b) { return std::abs(a - b) <= eps; } inline bool eq(Vec a, Vec b) { return std::abs(a - b) <= eps; } inline bool lt(T a, T b) { return a < b - eps; } inline bool leq(T a, T b) { return a <= b + eps; } struct Line { Vec p1, p2; Line() = default; Line(const Vec& p1, const Vec& p2) : p1(p1), p2(p2) {} Vec dir() const { return p2 - p1; } }; struct Segment : Line { using Line::Line; }; struct Circle { Vec c; T r; Circle() = default; Circle(const Vec& c, T r) : c(c), r(r) {} }; using Polygon = std::vector<Vec>; Vec rot(const Vec& a, T ang) { return a * Vec(std::cos(ang), std::sin(ang)); } Vec perp(const Vec& a) { return Vec(-a.imag(), a.real()); } Vec projection(const Line& l, const Vec& p) { return l.p1 + dot(p - l.p1, l.dir()) * l.dir() / std::norm(l.dir()); } Vec reflection(const Line& l, const Vec& p) { return T(2) * projection(l, p) - p; } // 0: collinear // 1: counter-clockwise // -1: clockwise int ccw(const Vec& a, const Vec& b, const Vec& c) { if (eq(cross(b - a, c - a), 0)) return 0; if (lt(cross(b - a, c - a), 0)) return -1; return 1; } void sort_by_arg(std::vector<Vec>& pts) { std::ranges::sort(pts, [&](auto& p, auto& q) { if ((p.imag() < 0) != (q.imag() < 0)) return (p.imag() < 0); if (cross(p, q) == 0) { if (p == Vec(0, 0)) return !(q.imag() < 0 || (q.imag() == 0 && q.real() > 0)); if (q == Vec(0, 0)) return (p.imag() < 0 || (p.imag() == 0 && p.real() > 0)); return (p.real() > q.real()); } return (cross(p, q) > 0); }); } #line 5 "geometry/convex_hull.hpp" std::vector<Vec> convex_hull(std::vector<Vec> pts, bool strict = true) { std::ranges::sort(pts, {}, [](const Vec& v) { return std::make_pair(v.imag(), v.real()); }); if (strict) { pts.erase(std::ranges::unique(pts).begin(), pts.end()); } const int n = pts.size(); if (n <= 1) return pts; int k = 0; // the number of vertices in the convex hull std::vector<Vec> ch(2 * n); // right for (int i = 0; i < n; ++i) { if (strict) { while (k > 1 && leq(cross(ch[k - 1] - ch[k - 2], pts[i] - ch[k - 1]), 0)) --k; } else { while (k > 1 && lt(cross(ch[k - 1] - ch[k - 2], pts[i] - ch[k - 1]), 0)) --k; } ch[k++] = pts[i]; } int t = k; // left for (int i = n - 2; i >= 0; --i) { if (strict) { while (k > t && leq(cross(ch[k - 1] - ch[k - 2], pts[i] - ch[k - 1]), 0)) --k; } else { while (k > t && lt(cross(ch[k - 1] - ch[k - 2], pts[i] - ch[k - 1]), 0)) --k; } ch[k++] = pts[i]; } ch.resize(k - 1); return ch; } #line 7 "test/yosupo/static_convex_hull.test.cpp" using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(0); int T; cin >> T; while (T--) { int N; cin >> N; vector<Vec> pts(N); for (auto& p : pts) cin >> p; auto conv = convex_hull(pts); cout << conv.size() << "\n"; for (auto& p : conv) cout << (int)p.real() << " " << (int)p.imag() << "\n"; } }