sotanishy's code snippets for competitive programming
#include "tree/binary_lifting.hpp"
#pragma once
#include <vector>
#include "lca.hpp"
/**
* @brief Binary Lifting
*/
template <typename M>
class BinaryLifting : public LCA {
using T = M::T;
public:
BinaryLifting() = default;
BinaryLifting(const std::vector<std::vector<int>>& G,
const std::vector<T> vs, int root)
: LCA(G, root) {
int V = G.size();
val.assign(LOG, std::vector<int>(V, M::id()));
val[0] = vs;
for (int k = 0; k < LOG - 1; ++k) {
for (int v = 0; v < V; ++v) {
if (table[k][v] >= 0) {
val[k + 1][v] = M::op(val[k][v], val[k][table[k][v]]);
}
}
}
}
T fold(int u, int v) const {
bool flipped = false;
if (depth[u] > depth[v]) {
std::swap(u, v);
flipped = true;
}
T resu = M::id(), resv = M::id();
// go up to the same depth
for (int k = 0; k < LOG; ++k) {
if ((depth[v] - depth[u]) >> k & 1) {
resv = M::op(resv, val[k][v]);
v = table[k][v];
}
}
if (u == v) {
resu = M::op(val[0][u], M::flip(resv));
if (flipped) resu = M::flip(resu);
return resu;
}
for (int k = LOG - 1; k >= 0; --k) {
if (table[k][u] != table[k][v]) {
resu = M::op(resu, val[k][u]);
resv = M::op(resv, val[k][v]);
u = table[k][u];
v = table[k][v];
}
}
resu = M::op(M::op(resu, val[0][table[0][u]]), M::flip(resv));
if (flipped) resu = M::flip(resu);
return resu;
}
private:
std::vector<std::vector<T>> val;
};
#line 2 "tree/binary_lifting.hpp"
#include <vector>
#line 2 "tree/lca.hpp"
#include <algorithm>
#include <bit>
#line 5 "tree/lca.hpp"
class LCA {
public:
LCA() = default;
LCA(const std::vector<std::vector<int>>& G, int root)
: G(G),
LOG(std::bit_width(G.size())),
depth(G.size()),
table(LOG, std::vector<int>(G.size(), -1)) {
dfs(root, -1, 0);
for (int k = 0; k < LOG - 1; ++k) {
for (int v = 0; v < (int)G.size(); ++v) {
if (table[k][v] >= 0) {
table[k + 1][v] = table[k][table[k][v]];
}
}
}
}
int query(int u, int v) const {
if (depth[u] > depth[v]) std::swap(u, v);
// go up to the same depth
for (int k = 0; k < LOG; ++k) {
if ((depth[v] - depth[u]) >> k & 1) {
v = table[k][v];
}
}
if (u == v) return u;
for (int k = LOG - 1; k >= 0; --k) {
if (table[k][u] != table[k][v]) {
u = table[k][u];
v = table[k][v];
}
}
return table[0][u];
}
int dist(int u, int v) const {
return depth[u] + depth[v] - 2 * depth[query(u, v)];
}
int parent(int v, int k) const {
for (int i = LOG - 1; i >= 0; --i) {
if (k >= (1 << i)) {
v = table[i][v];
k -= 1 << i;
}
}
return v;
}
int jump(int u, int v, int k) const {
int l = query(u, v);
int du = depth[u] - depth[l];
int dv = depth[v] - depth[l];
if (du + dv < k) return -1;
if (k < du) return parent(u, k);
return parent(v, du + dv - k);
}
protected:
const std::vector<std::vector<int>>& G;
const int LOG;
std::vector<int> depth;
std::vector<std::vector<int>> table;
void dfs(int v, int p, int d) {
table[0][v] = p;
depth[v] = d;
for (int c : G[v]) {
if (c != p) dfs(c, v, d + 1);
}
}
};
#line 5 "tree/binary_lifting.hpp"
/**
* @brief Binary Lifting
*/
template <typename M>
class BinaryLifting : public LCA {
using T = M::T;
public:
BinaryLifting() = default;
BinaryLifting(const std::vector<std::vector<int>>& G,
const std::vector<T> vs, int root)
: LCA(G, root) {
int V = G.size();
val.assign(LOG, std::vector<int>(V, M::id()));
val[0] = vs;
for (int k = 0; k < LOG - 1; ++k) {
for (int v = 0; v < V; ++v) {
if (table[k][v] >= 0) {
val[k + 1][v] = M::op(val[k][v], val[k][table[k][v]]);
}
}
}
}
T fold(int u, int v) const {
bool flipped = false;
if (depth[u] > depth[v]) {
std::swap(u, v);
flipped = true;
}
T resu = M::id(), resv = M::id();
// go up to the same depth
for (int k = 0; k < LOG; ++k) {
if ((depth[v] - depth[u]) >> k & 1) {
resv = M::op(resv, val[k][v]);
v = table[k][v];
}
}
if (u == v) {
resu = M::op(val[0][u], M::flip(resv));
if (flipped) resu = M::flip(resu);
return resu;
}
for (int k = LOG - 1; k >= 0; --k) {
if (table[k][u] != table[k][v]) {
resu = M::op(resu, val[k][u]);
resv = M::op(resv, val[k][v]);
u = table[k][u];
v = table[k][v];
}
}
resu = M::op(M::op(resu, val[0][table[0][u]]), M::flip(resv));
if (flipped) resu = M::flip(resu);
return resu;
}
private:
std::vector<std::vector<T>> val;
};